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Nico de Poel 44231b97fa Move FMOD mixer thread off the same core as the Unity main thread 5 years ago
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Plugins Upgraded FMOD for consoles to 2.01.11 5 years ago
Rendering Added URP Unlit shader to shader variants collection 5 years ago
Scenes Merge branch 'master' into console 5 years ago
Scripts Move FMOD mixer thread off the same core as the Unity main thread 5 years ago
Shaders We can share one point sampler for both diffuse and emissive textures, so reduced it down to one 5 years ago
Styles Added a Software mode visual style, with point sampling and affine texturing, and without any liquid transparencies. 5 years ago
Plugins.meta Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway. 5 years ago
Rendering.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Scenes.meta First commit of an empty Unity project with some basic setup: 5 years ago
Scripts.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
Shaders.meta First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
Styles.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
logo.png Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago
logo.png.meta Updated Unity project to allow building for PS4 and running on real hardware. The engine plugin isn't there yet, so it won't do much, but it starts and FMOD works. 5 years ago