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C 85.1%
C# 10.9%
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uniquake/Assets/Scripts/Support
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Nico de Poel 453664031c
Moved creation of game objects for the world to GameState, which is where the bridge between Quake's game logic and Unity's game objects will happen. Also includes destruction of said game objects, so that the world is properly destroyed and recreated on map change.
5 years ago
..
AliasModel.cs Moved some files around 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Moved some files around 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Moved some files around 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
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