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uniquake/engine/FMOD/inc
History
Nico de Poel 4d974bf6cd
Solved the UV correcting problem for backside triangles by pre-processing the model input data, whereby vertices on the seam are duplicated and adjusted. The rest of the mesh conversion process then remains as it was.
5 years ago
..
fmod.cs Added FMOD Core library to the engine project 5 years ago
fmod.h Added FMOD Core library to the engine project 5 years ago
fmod.hpp Added FMOD Core library to the engine project 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp.cs Added FMOD Core library to the engine project 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Added FMOD Core library to the engine project 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Added FMOD Core library to the engine project 5 years ago
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