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Nico de Poel 54c49bad34 Added some missing initialization that was messing up the view frustum calculations. This fixes dynamic lightmaps not getting updated due to surfaces being culled incorrectly. 5 years ago
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Default.unity Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
Default.unity.meta First commit of an empty Unity project with some basic setup: 5 years ago
DefaultSettings.lighting Disabled Unity lightmapping and tweaked default scene 5 years ago
DefaultSettings.lighting.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
SplitScreenTest.unity Added a scene to experiment with split-screen running multiple instances of the game. Added the ability to override the default engine library name, and added additional layers for camera masking. 5 years ago
SplitScreenTest.unity.meta Added a scene to experiment with split-screen running multiple instances of the game. Added the ability to override the default engine library name, and added additional layers for camera masking. 5 years ago