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28 lines
988 B
28 lines
988 B
#ifndef UNIVERSAL_UNLIT_INPUT_INCLUDED
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#define UNIVERSAL_UNLIT_INPUT_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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TEXTURE2D(_LightMap); SAMPLER(sampler_LightMap);
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CBUFFER_START(UnityPerMaterial)
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float4 _BaseMap_ST;
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float4 _LightMap_ST;
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half4 _BaseColor;
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half _Cutoff;
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half _Surface;
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CBUFFER_END
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#ifdef UNITY_DOTS_INSTANCING_ENABLED
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UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)
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UNITY_DOTS_INSTANCED_PROP(float4, _BaseColor)
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UNITY_DOTS_INSTANCED_PROP(float , _Cutoff)
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UNITY_DOTS_INSTANCED_PROP(float , _Surface)
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UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)
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#define _BaseColor UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float4 , Metadata__BaseColor)
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#define _Cutoff UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Cutoff)
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#define _Surface UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO(float , Metadata__Surface)
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#endif
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#endif
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