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19 lines
488 B
19 lines
488 B
#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#ifdef UNIQUAKE_EXPORTS
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#define UNIQUAKE_API __declspec(dllexport)
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#else
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#define UNIQUAKE_API __declspec(dllimport)
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#endif
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typedef struct unity_syscalls_s unity_syscalls_t;
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extern const unity_syscalls_t *unity_syscalls;
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typedef struct unity_glcalls_s unity_glcalls_t;
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extern const unity_glcalls_t *unity_glcalls;
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typedef struct unity_gamecalls_s unity_gamecalls_t;
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extern const unity_gamecalls_t *unity_gamecalls;
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