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C 85.1%
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uniquake/Assets/Styles
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Nico de Poel 592c326b53
Added a scene to experiment with split-screen running multiple instances of the game. Added the ability to override the default engine library name, and added additional layers for camera masking.
5 years ago
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GLQuake Minor things that have accumulated over time 5 years ago
GLQuake.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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