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uniquake/Assets/Rendering
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Nico de Poel 59a64473b0
Marshal only one polygon per brush model surface for conversion into a Unity mesh. Any subsequent polygons are pre-tessellated versions meant for the water warping effect, which we won't need as this will be handled by GPU tessellation. Fixed garbled water surface caused by having two polygon meshes overlapping.
5 years ago
..
QuakeRenderPipeline.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeShaderVariants.shadervariants Added URP Unlit shader to shader variants collection 5 years ago
QuakeShaderVariants.shadervariants.meta - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago
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