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uniquake/engine/FMOD/lib
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Nico de Poel 59a64473b0
Marshal only one polygon per brush model surface for conversion into a Unity mesh. Any subsequent polygons are pre-tessellated versions meant for the water warping effect, which we won't need as this will be handled by GPU tessellation. Fixed garbled water surface caused by having two polygon meshes overlapping.
5 years ago
..
x64 Added FMOD Core library to the engine project 5 years ago
x86 Added FMOD Core library to the engine project 5 years ago
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