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Nico de Poel 5dc8d2ff78 Rewrote surface grouping method to be iterative instead of tail-recursive. Fixes potential stack overflow issues when loading particularly large and complex maps. 5 years ago
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Materials Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particles Changed speed modifier for core part of rocket explosion to a curve, which looks better 5 years ago
GLQuake.asset First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
GLQuake.asset.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Materials.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particles.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Software.asset First version of particle trail, supporting rocket trail, smoke trail and blood trail. 5 years ago
Software.asset.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago