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Nico de Poel 5e607f4239
Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime.
5 years ago
..
manifest.json Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
packages-lock.json Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
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