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uniquake/engine/Windows
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Nico de Poel 5e607f4239
Added implementation of generic "run particle effect", which is used for things like blood effects and bullet wall impacts. Also tweaked the setup of particle rendering to be more in line with QuakeSpasm, though I'll need to do a good A/B comparison sometime.
5 years ago
..
SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Added Release configuration for Windows x86 and x86_64 5 years ago
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