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Nico de Poel 61a845338e Further mesh conversion research: animation frames are now converted into blend shape animations, which can be played back either with or without smoothing. 5 years ago
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QExtensions.cs Further mesh conversion research: animation frames are now converted into blend shape animations, which can be played back either with or without smoothing. 5 years ago
QExtensions.cs.meta Some renaming and reorganization 5 years ago
QLightNormals.cs First test converting models from Quake into Unity meshes, including normals and UVs. It's still far from perfect (back side UVs are not handled at all yet) but it's a good demonstration of what will be possible. 5 years ago
QLightNormals.cs.meta First test converting models from Quake into Unity meshes, including normals and UVs. It's still far from perfect (back side UVs are not handled at all yet) but it's a good demonstration of what will be possible. 5 years ago
QMath.cs Some renaming and reorganization 5 years ago
QMath.cs.meta Some renaming and reorganization 5 years ago
QModel.cs Reimplemented uploading of alias model data, which now includes all vertex, triangle index and UV data 5 years ago
QModel.cs.meta Some renaming and reorganization 5 years ago