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#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifdef UNIQUAKE_EXPORTS
#define UNIQUAKE_API __declspec(dllexport)
#else
#define UNIQUAKE_API __declspec(dllimport)
#endif
typedef struct unity_syscalls_s unity_syscalls_t;
extern const unity_syscalls_t *unity_syscalls;
typedef struct unity_glcalls_s unity_glcalls_t;
extern const unity_glcalls_t *unity_glcalls;
typedef struct unity_gamecalls_s unity_gamecalls_t;
extern const unity_gamecalls_t *unity_gamecalls;