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Nico de Poel
68db1e78ae
Implemented more FMOD goodness:
- Initialization of FMOD System (if necessary), diagnostics and setup of SFX channel group
- Loading of FMOD sounds from either disk or PAK file
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5 years ago |
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fmod.cs
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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fmod.cs.meta
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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fmod_dsp.cs
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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fmod_dsp.cs.meta
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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fmod_errors.cs
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |
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fmod_errors.cs.meta
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Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
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5 years ago |