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Nico de Poel
68db1e78ae
Implemented more FMOD goodness:
- Initialization of FMOD System (if necessary), diagnostics and setup of SFX channel group
- Loading of FMOD sounds from either disk or PAK file
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5 years ago |
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FMOD
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Added FMOD Core library to the engine project
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5 years ago |
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Quake
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Implemented more FMOD goodness:
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5 years ago |
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UniQuake
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Return result of directory creation, so that the game may handle creation errors
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5 years ago |
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Windows
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Rewrote the BGM system using FMOD, making the whole codec system rather obsolete
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5 years ago |
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LICENSE.txt
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |
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Quakespasm-Music.txt
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |
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Quakespasm.html
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |
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Quakespasm.txt
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Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in.
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5 years ago |