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Nico de Poel 722c79ab8b Simplified call to create world material, which is just one method now that takes surface flags. The implementation will figure out which template material to use. 5 years ago
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AliasModel.cs Minor fixes for compatibility issues with QRally: 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Keep hold of surface flag when converting brush model surfaces, and use this to identify liquid surfaces during material creation. Liquids now have their own material with the option to apply alpha blending depending on the type of liquid. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
TextureSet.cs Organize alias model textures into skins and animation frames 5 years ago
TextureSet.cs.meta Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago