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216 Commits
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73 MiB
C 85.1%
C# 10.9%
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HTML 0.6%
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uniquake/Assets/Plugins/windows/x86
History
Nico de Poel 764f2a8a0f
Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation.
The old code path is still kept around since the NativeArray version doesn't work inside the Editor for some reason, but it does in standalone builds.
5 years ago
..
SDL2.dll Added SDL2 libraries required by QuakeSpasm (for now) 5 years ago
SDL2.dll.meta Added SDL2 libraries required by QuakeSpasm (for now) 5 years ago
fmod.dll Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.dll.meta Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmodL.dll Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmodL.dll.meta Updated FMOD to version 2.01.11 (latest stable) 5 years ago
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