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Nico de Poel 764f2a8a0f Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation. 5 years ago
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BlobExplosion.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
BlobExplosion.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
LavaSplash.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
LavaSplash.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particle.png Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
Particle.png.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleEffect.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleEffect.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleExplosion.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
ParticleExplosion.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RogueExplosion.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RogueExplosion.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RoundParticle.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
RoundParticle.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
SquareParticle.mat Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
SquareParticle.mat.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
TeleportSplash.prefab Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago
TeleportSplash.prefab.meta Renamed style files and directories, now that the structure has crystallized somewhat 5 years ago