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Nico de Poel 764f2a8a0f Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation. 5 years ago
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manifest.json Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
packages-lock.json Upgraded project to Unity 2020.3.15 and updated packages 5 years ago