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uniquake/engine/Windows/SDL2/bin
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Nico de Poel 764f2a8a0f
Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation.
The old code path is still kept around since the NativeArray version doesn't work inside the Editor for some reason, but it does in standalone builds.
5 years ago
..
sdl2-config Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
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