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uniquake/Assets/Rendering
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Nico de Poel 79b47065c7
Moved particle callbacks to Unity above the original particle effect code, so that if the "no more particles" return branch is taken, the effect will still be forwarded to Unity. Fixes missing particle effects in some scenes.
5 years ago
..
QuakeRenderPipeline.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeShaderVariants.shadervariants Added URP Unlit shader to shader variants collection 5 years ago
QuakeShaderVariants.shadervariants.meta - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago
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