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Nico de Poel
83210b5822
Got the FMOD entity sound slot system working in a way that's effective and still fairly simple:
- Up to 1024 entities are statically defined with 8 sound slots each. Sounds played within these ranges will override each other.
- Sounds with free channel assignment get a slot that's dynamically allocated in zone memory.
- Used the channel control callback to detect when a channel is done playing and free the associated slot.
- Also implemented StopSound function
5 years ago
..
fmod.cs
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
fmod.cs.meta
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
fmod_dsp.cs
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
fmod_dsp.cs.meta
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
fmod_errors.cs
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago
fmod_errors.cs.meta
Integrated FMOD (just Core, not Studio) into the Unity project and initialize it through a new AudioManager. The FMOD Core system handle is shared between Unity and Quake, so that both may produce sound through the same audio device.
5 years ago