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Nico de Poel 852878765b Allow visual style to modify the particle templates during init, so GLQuake and Software styles can share the same particle systems, but apply different particle sizes and materials. Also slightly tweaked the minimum particle size on all effects. 5 years ago
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GameModule.Interop.cs Implemented the color mapped explosion effect introduced by the Rogue expansion pack 5 years ago
GameModule.Interop.cs.meta First steps in reorganizing the project, so that assets and game state are managed separately from the interop modules. This will allow for a clearer picture of where gameplay-related interactions should take place, and how entities and such should be linked to their associated assets. 5 years ago
GameModule.cs First pass of the Spawn blob explosions. The second part that has a cylindrical shape is hard to get right. 5 years ago
GameModule.cs.meta First steps in reorganizing the project, so that assets and game state are managed separately from the interop modules. This will allow for a clearer picture of where gameplay-related interactions should take place, and how entities and such should be linked to their associated assets. 5 years ago
RenderModule.Interop.cs Renamed "target" pointers to "context" to fit in line with the rest of the callbacks refactoring 5 years ago
RenderModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
RenderModule.cs First implementation of dynamically updated lightmap textures. These are uploaded from the Quake engine to Unity on map load, and whenever a lightmap texture changes. 5 years ago
RenderModule.cs.meta Some renaming and reorganization 5 years ago
SystemModule.Interop.cs Renamed "target" pointers to "context" to fit in line with the rest of the callbacks refactoring 5 years ago
SystemModule.Interop.cs.meta Split all of the callback modules' native interop boilerplate code off into separate partial class files, to keep the actual logic code clean and easy to read. 5 years ago
SystemModule.cs Fixed compatibility issues with Scourge Done Slick: 5 years ago
SystemModule.cs.meta Some renaming and reorganization 5 years ago