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Nico de Poel 852878765b Allow visual style to modify the particle templates during init, so GLQuake and Software styles can share the same particle systems, but apply different particle sizes and materials. Also slightly tweaked the minimum particle size on all effects. 5 years ago
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fmod.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.hpp Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago