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Nico de Poel 883bc26026 Keep mesh data for alias models in CPU RAM (i.e. read/write) because apparently that's necessary to make them visible on skinned mesh renderers in standalone builds. 5 years ago
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manifest.json Updated project to Unity 2020.3.7 5 years ago
packages-lock.json Updated project to Unity 2020.3.7 5 years ago