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110 lines
4.1 KiB
110 lines
4.1 KiB
using System;
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using System.Runtime.InteropServices;
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using AOT;
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using UnityEngine;
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public partial class RenderModule: CallbackHandler<RenderModule>
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{
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private const int MaxAliasFrames = 256; // Should match MAXALIASFRAMES
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private void BuildCallbacks()
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{
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var callbacks = new Callbacks
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{
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target = TargetPtr,
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UploadAliasModel = CreateCallback<UploadAliasModelCallback>(Callback_UploadAliasModel),
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UploadBrushModel = CreateCallback<UploadBrushModelCallback>(Callback_UploadBrushModel),
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UploadTexture = CreateCallback<UploadTextureCallback>(Callback_UploadTexture),
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};
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RegisterCallbacks(callbacks);
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}
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/// <summary>
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/// This matches unity_modcalls_t from mod_uniquake.c in native code.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 0)]
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private class Callbacks
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{
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public IntPtr target;
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public IntPtr UploadAliasModel;
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public IntPtr UploadBrushModel;
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public IntPtr UploadTexture;
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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private delegate int UploadAliasModelCallback(IntPtr target, [MarshalAs(UnmanagedType.LPStr)] string name,
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QAliasHeader header, QAliasFrameType frameType, IntPtr frames,
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[MarshalAs(UnmanagedType.LPArray, SizeConst = MaxAliasFrames)] IntPtr[] poseVerts, IntPtr triangles, IntPtr stVerts);
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[MonoPInvokeCallback(typeof(UploadAliasModelCallback))]
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private static int Callback_UploadAliasModel(IntPtr target,
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string name, QAliasHeader header, QAliasFrameType frameType, IntPtr frames,
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IntPtr[] poseVerts, IntPtr triangles, IntPtr stVerts)
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{
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if (header == null)
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{
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Debug.LogWarning($"Uploading invalid alias model, name = {name}");
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return 0;
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}
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if (header.numFrames > MaxAliasFrames)
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header.numFrames = MaxAliasFrames;
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if (frames != IntPtr.Zero)
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header.frames = frames.ToStructArray<QAliasFrameDesc>(header.numFrames);
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header.numPoses = 0;
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for (int i = 0; i < header.numFrames; ++i)
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{
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header.numPoses += header.frames[i].numPoses;
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}
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var poseVertices = new QTriVertex[header.numPoses][];
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for (int i = 0; i < header.numPoses; ++i)
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{
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poseVertices[i] = poseVerts[i].ToStructArray<QTriVertex>(header.numVerts);
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}
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var glTextures = new QGLTexture[QConstants.MaxSkins][];
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var fbTextures = new QGLTexture[QConstants.MaxSkins][];
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for (int i = 0; i < QConstants.MaxSkins; ++i)
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{
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glTextures[i] = header.glTextures[i * 4].ToStructArray<QGLTexture>(4);
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fbTextures[i] = header.fbTextures[i * 4].ToStructArray<QGLTexture>(4);
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}
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return GetSelf(target).UploadAliasModel(
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name, header, frameType, poseVertices,
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triangles.ToStructArray<QTriangle>(header.numTriangles),
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stVerts.ToStructArray<QSTVert>(header.numVerts),
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glTextures, fbTextures);
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate int UploadBrushModelCallback(IntPtr target, QModel model);
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[MonoPInvokeCallback(typeof(UploadBrushModelCallback))]
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private static int Callback_UploadBrushModel(IntPtr target, QModel model)
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{
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if (model == null || model.type != QModelType.Brush)
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return -1;
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var surfaces = model.surfaces.ToStructArray<QSurface>(model.numSurfaces);
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return GetSelf(target).UploadBrushModel(model, surfaces);
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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private delegate bool UploadTextureCallback(IntPtr target, QGLTexture texture, IntPtr data, ref uint texNum);
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[MonoPInvokeCallback(typeof(UploadTextureCallback))]
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private static bool Callback_UploadTexture(IntPtr target, QGLTexture texture, IntPtr data, ref uint texNum)
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{
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byte[] dataBytes = new byte[texture.width * texture.height * 4]; // 32 bits per pixel
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Marshal.Copy(data, dataBytes, 0, dataBytes.Length);
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return GetSelf(target).UploadTexture(texture, dataBytes, ref texNum);
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}
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}
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