Home Explore Help
Sign In
ndepoel
/
uniquake
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
141 Commits
3 Branches
0 Tags
73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
Objective-C 0.2%
 
 
 
 
 
Tree: 9345b0d15c
console
master
readme
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '9345b0d15c'
${ noResults }
uniquake/Assets/Scripts/Support
History
Nico de Poel 9345b0d15c
Allow GameModule to directly access entities. Removes some pointless indirection and boilerplate code in GameState.
5 years ago
..
AliasModel.cs Squashed a bunch of bugs in the alias model animation system and integrated transform/animation updates into the alias model lerping system. Entities are now correctly animated, yay! 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Moved some files around 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Moved some files around 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
Powered by Gitea Version: 1.14.1 Page: 92ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3