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using System;
using System.IO;
using System.Runtime.InteropServices;
public static class SystemLibrary
{
#if UNITY_STANDALONE_WIN || UNITY_GAMECORE
[DllImport("kernel32", EntryPoint = "LoadLibrary", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr LoadLibraryNative(string lpFileName);
[DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetDllDirectory(string lpPathName);
public static IntPtr LoadLibrary(string lpFileName)
{
string lpPathName = Path.GetDirectoryName(lpFileName);
lpFileName = Path.GetFileName(lpFileName);
SetDllDirectory(lpPathName.Replace('/', '\\'));
return LoadLibraryNative(lpFileName);
}
[DllImport("kernel32", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool FreeLibrary(IntPtr hModule);
[DllImport("kernel32")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
#elif UNITY_PS4 || UNITY_PS5
[DllImport("SceKernelShim.prx", EntryPoint = "LoadLibrary")]
private static extern Int32 LoadLibraryNative(string filename);
public static IntPtr LoadLibrary(string filename)
{
Int32 moduleHandle = LoadLibraryNative(filename);
if (moduleHandle <= 0)
{
UnityEngine.Debug.LogError($"Error loading PRX module '{filename}', error code = 0x{moduleHandle:X}");
return IntPtr.Zero;
}
return new IntPtr(moduleHandle);
}
[DllImport("SceKernelShim.prx", EntryPoint = "FreeLibrary")]
private static extern bool FreeLibraryNative(Int32 moduleHandle);
public static bool FreeLibrary(IntPtr hModule)
{
return FreeLibraryNative(hModule.ToInt32());
}
[DllImport("SceKernelShim.prx")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
#endif
}