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uniquake/Assets/Rendering
History
Nico de Poel a479d7246b
Reworked coordinate and rotation conversion from Quake to Unity. It still feels weird, but entity models are now seemingly oriented correctly, and some strange edge cases with entities rotating in the wrong direction have been cleared up.
5 years ago
..
QuakeRenderPipeline.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeRenderPipeline_Renderer.asset.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
QuakeShaderVariants.shadervariants Added URP Unlit shader to shader variants collection 5 years ago
QuakeShaderVariants.shadervariants.meta - Added the option to shut down a UniQuake instance from outside of Quake itself. Useful for when Quake is running headless. 5 years ago
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