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73 MiB
C 85.1%
C# 10.9%
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HTML 0.6%
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uniquake/Assets/Scripts/Support
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Nico de Poel a52b497ccb
Reworked entity renderer assignment: both MeshRenderer and SkinnedMeshRenderer are created at the same time on init, and are enabled/disabled on demand.
Also: destroy overridden textures, and disable lerping on alias model animator by default.
5 years ago
..
AliasModel.cs Implemented automatic animating of group frame alias models, using the existing AliasModelAnimator component. 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Reworked entity renderer assignment: both MeshRenderer and SkinnedMeshRenderer are created at the same time on init, and are enabled/disabled on demand. 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Create world submodel game objects and link them to entities, allowing doors and buttons and such to work properly. Also don't bother linking the view entity to a model. 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
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