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Nico de Poel a615495c25 Recursively traverse the BSP tree and create surface meshes per node 5 years ago
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Plugins Added SDL2 libraries required by QuakeSpasm (for now) 5 years ago
Rendering Added URP Unlit shader to shader variants collection 5 years ago
Scenes Removed redundant division in QTriVertex conversion, and scaled up the rest of the test scene to match. Fixes scale of imported alias models when compared to the world brush model. 5 years ago
Scripts Recursively traverse the BSP tree and create surface meshes per node 5 years ago
Plugins.meta Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway. 5 years ago
Rendering.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Scenes.meta First commit of an empty Unity project with some basic setup: 5 years ago
Scripts.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago