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Nico de Poel b19df802c7 Reworked library loading so that the native DLL and its functions are now loaded dynamically using native LoadLibrary/GetProcAddress calls and can be freed again with FreeLibrary. This allows the library to be unloaded while in the Unity Editor, making iteration on native code easier, and it's a first step on the way to loading multiple Quake instances simultaneously. 5 years ago
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QExtensions.cs First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
QExtensions.cs.meta First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
QMath.cs First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
QMath.cs.meta First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
QModel.cs First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
QModel.cs.meta First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago