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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.c -- this is the only file outside the refresh that touches the
// vid buffer
#include "quakedef.h"
// jkrige - scale2d
#ifdef _WIN32
#include "winquake.h"
#endif
// jkrige - scale2d
// jkrige - jpg
#include "../jpeg-6/jpeglib.h"
byte *jpeg_rgba;
// jkrige - jpg
//#define GL_COLOR_INDEX8_EXT 0x80E5
extern unsigned char d_15to8table[65536];
cvar_t gl_nobind = {"gl_nobind", "0"};
cvar_t gl_max_size = {"gl_max_size", "1024"};
cvar_t gl_picmip = {"gl_picmip", "0"};
// jkrige - luma textures
cvar_t gl_lumatex_render = {"gl_lumatex_render", "1", true};
// jkrige - luma textures
byte *draw_chars; // 8*8 graphic characters
qpic_t *draw_disc;
qpic_t *draw_backtile;
int translate_texture;
int char_texture;
typedef struct
{
int texnum;
float sl, tl, sh, th;
} glpic_t;
byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
qpic_t *conback = (qpic_t *)&conback_buffer;
// jkrige - .lit colored lights
//int gl_lightmap_format = 4;
// jkrige - .lit colored lights
int gl_solid_format = 3;
int gl_alpha_format = 4;
// jkrige - change bilinear texture filtering to trilinear texture filtering
//int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
//int gl_filter_max = GL_LINEAR;
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
int gl_filter_max = GL_LINEAR_MIPMAP_LINEAR;
// jkrige - change bilinear texture filtering to trilinear texture filtering
float tex_mode = -1.0f;
int texels;
// jkrige - moved to glquake.h
/*typedef struct
{
int texnum;
qboolean tex_luma; // jkrige - luma textures
char identifier[64];
int width, height;
qboolean mipmap;
} gltexture_t;
#define MAX_GLTEXTURES 1024*/
// jkrige - moved to glquake.h
gltexture_t gltextures[MAX_GLTEXTURES];
int numgltextures;
void GL_Bind (int texnum)
{
if (gl_nobind.value)
texnum = char_texture;
if (currenttexture == texnum)
return;
currenttexture = texnum;
#ifdef UQ_GLDEBUG
// jkrige - opengl's bind function
//#ifdef _WIN32
// bindTexFunc (GL_TEXTURE_2D, texnum);
//#else
glBindTexture(GL_TEXTURE_2D, texnum);
//#endif
// jkrige - opengl's bind function
#endif // UQ_GLDEBUG
}
/*
=============================================================================
scrap allocation
Allocate all the little status bar obejcts into a single texture
to crutch up stupid hardware / drivers
=============================================================================
*/
#define MAX_SCRAPS 2
#define BLOCK_WIDTH 256
#define BLOCK_HEIGHT 256
int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
qboolean scrap_dirty;
int scrap_texnum;
// returns a texture number and the position inside it
int Scrap_AllocBlock (int w, int h, int *x, int *y)
{
int i, j;
int best, best2;
int bestx;
int texnum;
for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
{
best = BLOCK_HEIGHT;
for (i=0 ; i<BLOCK_WIDTH-w ; i++)
{
best2 = 0;
for (j=0 ; j<w ; j++)
{
if (scrap_allocated[texnum][i+j] >= best)
break;
if (scrap_allocated[texnum][i+j] > best2)
best2 = scrap_allocated[texnum][i+j];
}
if (j == w)
{ // this is a valid spot
*x = i;
*y = best = best2;
}
}
if (best + h > BLOCK_HEIGHT)
continue;
for (i=0 ; i<w ; i++)
scrap_allocated[texnum][*x + i] = best + h;
return texnum;
}
Sys_Error ("Scrap_AllocBlock: full");
}
int scrap_uploads;
void Scrap_Upload (void)
{
int texnum;
scrap_uploads++;
for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
{
GL_Bind(scrap_texnum + texnum);
GL_Upload8 (scrap_texels[texnum], BLOCK_WIDTH, BLOCK_HEIGHT, false, true);
}
scrap_dirty = false;
// jkrige - scale2d
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// jkrige - scale2d
}
//=============================================================================
/* Support Routines */
typedef struct cachepic_s
{
char name[MAX_QPATH];
qpic_t pic;
byte padding[32]; // for appended glpic
} cachepic_t;
#define MAX_CACHED_PICS 128
cachepic_t menu_cachepics[MAX_CACHED_PICS];
int menu_numcachepics;
byte menuplyr_pixels[4096];
int pic_texels;
int pic_count;
qpic_t *Draw_PicFromWad (char *name)
{
qpic_t *p;
glpic_t *gl;
p = W_GetLumpName (name);
gl = (glpic_t *)p->data;
// load little ones into the scrap
if (p->width < 64 && p->height < 64)
{
int x, y;
int i, j, k;
int texnum;
texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
scrap_dirty = true;
k = 0;
for (i=0 ; i<p->height ; i++)
for (j=0 ; j<p->width ; j++, k++)
scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
texnum += scrap_texnum;
gl->texnum = texnum;
gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
pic_count++;
pic_texels += p->width*p->height;
}
else
{
gl->texnum = GL_LoadPicTexture (p);
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
}
return p;
}
/*
================
Draw_CachePic
================
*/
qpic_t *Draw_CachePic (char *path)
{
cachepic_t *pic;
int i;
qpic_t *dat;
glpic_t *gl;
for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
if (!strcmp (path, pic->name))
return &pic->pic;
if (menu_numcachepics == MAX_CACHED_PICS)
Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
menu_numcachepics++;
strcpy (pic->name, path);
//
// load the pic from disk
//
dat = (qpic_t *)COM_LoadTempFile (path);
if (!dat)
Sys_Error ("Draw_CachePic: failed to load %s", path);
SwapPic (dat);
// HACK HACK HACK --- we need to keep the bytes for
// the translatable player picture just for the menu
// configuration dialog
if (!strcmp (path, "gfx/menuplyr.lmp"))
memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
pic->pic.width = dat->width;
pic->pic.height = dat->height;
gl = (glpic_t *)pic->pic.data;
gl->texnum = GL_LoadPicTexture (dat);
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
return &pic->pic;
}
/*void Draw_CharToConback (int num, byte *dest)
{
int row, col;
byte *source;
int drawline;
int x;
row = num>>4;
col = num&15;
source = draw_chars + (row<<10) + (col<<3);
drawline = 8;
while (drawline--)
{
for (x=0 ; x<8 ; x++)
if (source[x] != 255)
dest[x] = 0x60 + source[x];
source += 128;
dest += 320;
}
}*/
typedef struct
{
char *name;
int minimize, maximize;
} glmode_t;
glmode_t modes[] = {
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
/*
===============
Draw_TextureMode_f
===============
*/
/*void Draw_TextureMode_f (void)
{
int i;
gltexture_t *glt;
if (Cmd_Argc() == 1)
{
for (i=0 ; i< 6 ; i++)
if (gl_filter_min == modes[i].minimize)
{
Con_Printf ("%s\n", modes[i].name);
return;
}
Con_Printf ("current filter is unknown???\n");
return;
}
for (i=0 ; i< 6 ; i++)
{
if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
break;
}
if (i == 6)
{
Con_Printf ("bad filter name\n");
return;
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
// change all the existing mipmap texture objects
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
{
if (glt->mipmap)
{
GL_Bind (glt->texnum);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
}
}*/
// jkrige - texture mode
extern int solidskytexture;
extern int alphaskytexture;
void Draw_TextureMode_f (void)
{
int i, j;
gltexture_t *glt;
int AnisotropyModes = 0;
if(tex_mode < 0.0f)
tex_mode = gl_texturemode.value;
if(tex_mode == gl_texturemode.value)
return;
if(floor(gl_texturemode.value) < 0.0f | gl_texturemode.value != floor(gl_texturemode.value))
{
Con_Printf ("unknown texture mode\n");
Cvar_Set ("gl_texturemode", "2");
return;
}
i = 0;
if(gl_texturemode.value == 1.0f)
i = 3;
if(gl_texturemode.value >= 2.0f)
i = 5;
if(anisotropic_ext == true)
AnisotropyModes = (int)floor((log(maximumAnisotrophy)/log(2.0f)) + 0.5f);
else
AnisotropyModes = 0;
if(anisotropic_ext == false)
{
if (gl_texturemode.value > 2.0f)
{
Con_Printf ("unknown texture mode\n");
Cvar_Set ("gl_texturemode", "2");
return;
}
}
if(anisotropic_ext == true)
{
if (gl_texturemode.value > (2.0f + (float)AnisotropyModes))
{
Con_Printf ("unknown texture mode\n");
Cvar_SetValue ("gl_texturemode", (2.0f + (float)AnisotropyModes));
return;
}
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
#ifdef UQ_GLDEBUG
// change all the existing mipmap texture objects
for (j=0, glt=gltextures ; j<numgltextures ; j++, glt++)
{
if (glt->mipmap)
{
GL_Bind (glt->texnum);
if(gl_texturemode.value <= 2.0f)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
if(anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
}
// jkrige - anisotropic filtering
if(gl_texturemode.value > 2.0f && anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, pow(2.0f, gl_texturemode.value - 2.0f));
// jkrige - anisotropic filtering
// jkrige - luma textures
if(glt->tex_luma == true)
{
GL_Bind (JK_LUMA_TEX + glt->texnum);
if(gl_texturemode.value <= 2.0f)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
if(anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
}
// jkrige - anisotropic filtering
if(gl_texturemode.value > 2.0f && anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, pow(2.0f, gl_texturemode.value - 2.0f));
// jkrige - anisotropic filtering
}
// jkrige - luma textures
}
}
// sky textures
if(gl_texturemode.value == 0.0f)
{
GL_Bind (solidskytexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GL_Bind (alphaskytexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
else
{
GL_Bind (solidskytexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GL_Bind (alphaskytexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
// sky textures
#endif // UQ_GLDEBUG
tex_mode = gl_texturemode.value;
}
// jkrige - texture mode
/*
===============
Draw_Init
===============
*/
void Draw_Init (void)
{
int i;
qpic_t *cb;
byte *dest, *src;
int x, y;
char ver[40];
glpic_t *gl;
int start;
byte *ncdata;
int f, fstep;
Cvar_RegisterVariable (&gl_nobind);
Cvar_RegisterVariable (&gl_max_size);
Cvar_RegisterVariable (&gl_picmip);
// jkrige - luma textures
Cvar_RegisterVariable (&gl_lumatex_render);
// jkrige - luma textures
// 3dfx can only handle 256 wide textures
if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide"))
Cvar_Set ("gl_max_size", "256");
//Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f); // jkrige - texture mode
// load the console background and the charset
// by hand, because we need to write the version
// string into the background before turning
// it into a texture
draw_chars = W_GetLumpName ("conchars");
for (i=0 ; i<256*64 ; i++)
if (draw_chars[i] == 0)
draw_chars[i] = 255; // proper transparent color
// now turn them into textures
// jkrige - external texture loading
//char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
char_texture = GL_LoadTexture ("charset", "lump", 128, 128, draw_chars, false, true, 1);
// jkrige - external texture loading
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
start = Hunk_LowMark();
cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
if (!cb)
Sys_Error ("Couldn't load gfx/conback.lmp");
SwapPic (cb);
// jkrige - print version info to the console
// hack the version number directly into the pic
/*#if defined(__linux__)
sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
#else
sprintf (ver, "(gl %4.2f) %4.2f", (float)GLQUAKE_VERSION, (float)VERSION);
#endif
dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
y = strlen(ver);
for (x=0 ; x<y ; x++)
Draw_CharToConback (ver[x], dest+(x<<3));*/
// jkrige - print version info to the console
#if 0
conback->width = vid.conwidth;
conback->height = vid.conheight;
// scale console to vid size
dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
{
src = cb->data + cb->width * (y*cb->height/vid.conheight);
if (vid.conwidth == cb->width)
memcpy (dest, src, vid.conwidth);
else
{
f = 0;
fstep = cb->width*0x10000/vid.conwidth;
for (x=0 ; x<vid.conwidth ; x+=4)
{
dest[x] = src[f>>16];
f += fstep;
dest[x+1] = src[f>>16];
f += fstep;
dest[x+2] = src[f>>16];
f += fstep;
dest[x+3] = src[f>>16];
f += fstep;
}
}
}
#else
conback->width = cb->width;
conback->height = cb->height;
ncdata = cb->data;
#endif
gl = (glpic_t *)conback->data;
// jkrige - external texture loading
//gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false);
gl->texnum = GL_LoadTexture ("conback", "lump", conback->width, conback->height, ncdata, false, false, 1);
// jkrige - external texture loading
#ifdef UQ_GLDEBUG
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#endif // UQ_GLDEBUG
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
conback->width = vid.width;
conback->height = vid.height;
// free loaded console
Hunk_FreeToLowMark(start);
// save a texture slot for translated picture
translate_texture = texture_extension_number++;
// save slots for scraps
scrap_texnum = texture_extension_number;
texture_extension_number += MAX_SCRAPS;
//
// get the other pics we need
//
draw_disc = Draw_PicFromWad ("disc");
draw_backtile = Draw_PicFromWad ("backtile");
}
/*
================
Draw_Character
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
*/
void Draw_Character (int x, int y, int num)
{
#ifdef UQ_GLDEBUG
byte *dest;
byte *source;
unsigned short *pusdest;
int drawline;
int row, col;
float frow, fcol, size;
if (num == 32)
return; // space
num &= 255;
if (y <= -8)
return; // totally off screen
row = num>>4;
col = num&15;
frow = row*0.0625;
fcol = col*0.0625;
size = 0.0625;
GL_Bind (char_texture);
glBegin (GL_QUADS);
glTexCoord2f (fcol, frow);
glVertex2f (x, y);
glTexCoord2f (fcol + size, frow);
glVertex2f (x+8, y);
glTexCoord2f (fcol + size, frow + size);
glVertex2f (x+8, y+8);
glTexCoord2f (fcol, frow + size);
glVertex2f (x, y+8);
glEnd ();
#endif // UQ_GLDEBUG
}
/*
================
Draw_String
================
*/
void Draw_String (int x, int y, char *str)
{
while (*str)
{
Draw_Character (x, y, *str);
str++;
x += 8;
}
}
/*
================
Draw_DebugChar
Draws a single character directly to the upper right corner of the screen.
This is for debugging lockups by drawing different chars in different parts
of the code.
================
*/
void Draw_DebugChar (char num)
{
}
/*
=============
Draw_AlphaPic
=============
*/
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
{
#ifdef UQ_GLDEBUG
byte *dest, *source;
unsigned short *pusdest;
int v, u;
glpic_t *gl;
if (scrap_dirty)
Scrap_Upload ();
gl = (glpic_t *)pic->data;
glDisable(GL_ALPHA_TEST);
glEnable (GL_BLEND);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glCullFace(GL_FRONT);
glColor4f (1,1,1,alpha);
GL_Bind (gl->texnum);
glBegin (GL_QUADS);
glTexCoord2f (gl->sl, gl->tl);
glVertex2f (x, y);
glTexCoord2f (gl->sh, gl->tl);
glVertex2f (x+pic->width, y);
glTexCoord2f (gl->sh, gl->th);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (gl->sl, gl->th);
glVertex2f (x, y+pic->height);
glEnd ();
glColor4f (1,1,1,1);
glEnable(GL_ALPHA_TEST);
glDisable (GL_BLEND);
#endif
}
/*
=============
Draw_Pic
=============
*/
void Draw_Pic (int x, int y, qpic_t *pic)
{
#ifdef UQ_GLDEBUG
byte *dest, *source;
unsigned short *pusdest;
int v, u;
glpic_t *gl;
if (scrap_dirty)
Scrap_Upload ();
gl = (glpic_t *)pic->data;
glColor4f (1,1,1,1);
GL_Bind (gl->texnum);
glBegin (GL_QUADS);
glTexCoord2f (gl->sl, gl->tl);
glVertex2f (x, y);
glTexCoord2f (gl->sh, gl->tl);
glVertex2f (x+pic->width, y);
glTexCoord2f (gl->sh, gl->th);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (gl->sl, gl->th);
glVertex2f (x, y+pic->height);
glEnd ();
#endif
}
/*
=============
Draw_TransPic
=============
*/
void Draw_TransPic (int x, int y, qpic_t *pic)
{
byte *dest, *source, tbyte;
unsigned short *pusdest;
int v, u;
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 || (unsigned)(y + pic->height) > vid.height)
{
Sys_Error ("Draw_TransPic: bad coordinates");
}
Draw_Pic (x, y, pic);
}
/*
=============
Draw_TransPicTranslate
Only used for the player color selection menu
=============
*/
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
{
#ifdef UQ_GLDEBUG
int v, u, c;
unsigned trans[64*64], *dest;
byte *src;
int p;
GL_Bind (translate_texture);
c = pic->width * pic->height;
dest = trans;
for (v=0 ; v<64 ; v++, dest += 64)
{
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
for (u=0 ; u<64 ; u++)
{
p = src[(u*pic->width)>>6];
if (p == 255)
dest[u] = p;
else
dest[u] = d_8to24table[translation[p]];
}
}
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
// jkrige - use "point sampled" texture mode
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// jkrige - use "point sampled" texture mode
glColor3f (1,1,1);
glBegin (GL_QUADS);
glTexCoord2f (0, 0);
glVertex2f (x, y);
glTexCoord2f (1, 0);
glVertex2f (x+pic->width, y);
glTexCoord2f (1, 1);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (0, 1);
glVertex2f (x, y+pic->height);
glEnd ();
#endif // UQ_GLDEBUG
}
// jkrige - print version info to the console
void Console_Print (int cx, int cy, char *str)
{
while (*str)
{
Draw_Character (cx, cy, ((unsigned char)(*str))+256);
str++;
cx += 8;
}
}
// jkrige - print version info to the console
/*
================
Draw_ConsoleBackground
================
*/
void Draw_ConsoleBackground (int lines)
{
// jkrige - removed alpha console background
//int y = (vid.height * 3) >> 2;
// jkrige - removed alpha console background
// jkrige - print version info to the console
int ver_x, ver_y;
char engineversion[32];
sprintf(engineversion, "UQE Quake %.2f", QUAKE_VERSION);
ver_x = (int)vid.width - (strlen(engineversion)*8) /*- 8*/;
ver_y = (int)vid.height - 8; //- 16;
// jkrige - print version info to the console
// jkrige - removed alpha console background
//if (lines > y)
// Draw_Pic(0, lines - vid.height, conback);
//else
// Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
Draw_Pic(0, lines - vid.height, conback);
// jkrige - removed alpha console background
// jkrige - print version info to the console
Console_Print(ver_x, lines - (int)vid.height + ver_y, engineversion);
// jkrige - print version info to the console
}
/*
=============
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void Draw_TileClear (int x, int y, int w, int h)
{
#ifdef UQ_GLDEBUG
glColor3f (1,1,1);
GL_Bind (*(int *)draw_backtile->data);
glBegin (GL_QUADS);
glTexCoord2f (x/64.0, y/64.0);
glVertex2f (x, y);
glTexCoord2f ( (x+w)/64.0, y/64.0);
glVertex2f (x+w, y);
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
glVertex2f (x+w, y+h);
glTexCoord2f ( x/64.0, (y+h)/64.0 );
glVertex2f (x, y+h);
glEnd ();
#endif // UQ_GLDEBUG
}
/*
=============
Draw_Fill
Fills a box of pixels with a single color
=============
*/
void Draw_Fill (int x, int y, int w, int h, int c)
{
#ifdef UQ_GLDEBUG
glDisable (GL_TEXTURE_2D);
glColor3f (host_basepal[c*3]/255.0,
host_basepal[c*3+1]/255.0,
host_basepal[c*3+2]/255.0);
glBegin (GL_QUADS);
glVertex2f (x,y);
glVertex2f (x+w, y);
glVertex2f (x+w, y+h);
glVertex2f (x, y+h);
glEnd ();
glColor3f (1,1,1);
glEnable (GL_TEXTURE_2D);
#endif
}
//=============================================================================
/*
================
Draw_FadeScreen
================
*/
void Draw_FadeScreen (void)
{
#ifdef UQ_GLDEBUG
glEnable (GL_BLEND);
glDisable (GL_TEXTURE_2D);
glColor4f (0, 0, 0, 0.8);
glBegin (GL_QUADS);
glVertex2f (0,0);
glVertex2f (vid.width, 0);
glVertex2f (vid.width, vid.height);
glVertex2f (0, vid.height);
glEnd ();
glColor4f (1,1,1,1);
glEnable (GL_TEXTURE_2D);
glDisable (GL_BLEND);
//Sbar_Changed(); // jkrige - always draw sbar
#endif
}
//=============================================================================
/*
================
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
*/
void Draw_BeginDisc (void)
{
#ifdef UQ_GLDEBUG
if (!draw_disc)
return;
glDrawBuffer (GL_FRONT);
Draw_Pic (vid.width - 24, 0, draw_disc);
glDrawBuffer (GL_BACK);
#endif
}
/*
================
Draw_EndDisc
Erases the disc icon.
Call after completing any disc IO
================
*/
void Draw_EndDisc (void)
{
}
/*
================
GL_Set2D
Setup as if the screen was 320*200
================
*/
void GL_Set2D (void)
{
#ifdef UQ_GLDEBUG
glViewport (glx, gly, glwidth, glheight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_DEPTH_TEST);
glDisable (GL_CULL_FACE);
glDisable (GL_BLEND);
glEnable (GL_ALPHA_TEST);
// glDisable (GL_ALPHA_TEST);
glColor4f (1,1,1,1);
#endif
}
//====================================================================
/*
================
GL_FindTexture
================
*/
int GL_FindTexture (char *identifier)
{
int i;
gltexture_t *glt;
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
{
if (!strcmp (identifier, glt->identifier))
return gltextures[i].texnum;
}
return -1;
}
/*
================
GL_ResampleTexture
================
*/
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
{
int i, j;
unsigned *inrow;
unsigned frac, fracstep;
fracstep = inwidth*0x10000/outwidth;
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(i*inheight/outheight);
frac = fracstep >> 1;
for (j=0 ; j<outwidth ; j+=4)
{
out[j] = inrow[frac>>16];
frac += fracstep;
out[j+1] = inrow[frac>>16];
frac += fracstep;
out[j+2] = inrow[frac>>16];
frac += fracstep;
out[j+3] = inrow[frac>>16];
frac += fracstep;
}
}
}
/*
================
GL_Resample8BitTexture -- JACK
================
*/
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
{
int i, j;
unsigned char *inrow;
unsigned frac, fracstep;
fracstep = inwidth*0x10000/outwidth;
for (i=0 ; i<outheight ; i++, out += outwidth)
{
inrow = in + inwidth*(i*inheight/outheight);
frac = fracstep >> 1;
for (j=0 ; j<outwidth ; j+=4)
{
out[j] = inrow[frac>>16];
frac += fracstep;
out[j+1] = inrow[frac>>16];
frac += fracstep;
out[j+2] = inrow[frac>>16];
frac += fracstep;
out[j+3] = inrow[frac>>16];
frac += fracstep;
}
}
}
/*
================
GL_MipMap
Operates in place, quartering the size of the texture
================
*/
void GL_MipMap (byte *in, int width, int height)
{
int i, j;
byte *out;
width <<=2;
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, in+=width)
{
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
}
}
}
/*
================
GL_MipMap8Bit
Mipping for 8 bit textures
================
*/
void GL_MipMap8Bit (byte *in, int width, int height)
{
int i, j;
unsigned short r,g,b;
byte *out, *at1, *at2, *at3, *at4;
// width <<=2;
height >>= 1;
out = in;
for (i=0 ; i<height ; i++, in+=width)
{
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
{
at1 = (byte *) (d_8to24table + in[0]);
at2 = (byte *) (d_8to24table + in[1]);
at3 = (byte *) (d_8to24table + in[width+0]);
at4 = (byte *) (d_8to24table + in[width+1]);
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
}
}
}
/*
===============
GL_Upload32
===============
*/
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
{
#ifdef UQ_GLDEBUG
int samples;
// jkrige - doubled textures
//static unsigned scaled[1024 * 512]; // [512*256];
static unsigned scaled[2048 * 2048];
// jkrige - doubled textures
int scaled_width, scaled_height;
// jkrige - anisotropic filtering
int i = 3;
int AnisotropyModes = 0;
// jkrige - anisotropic filtering
// jkrige - non power of two
//for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1);
//for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1);
if(npow2_ext == true && gl_texture_non_power_of_two.value == 1.0f /*&& !mipmap*/)
{
scaled_width = width;
scaled_height = height;
}
else
{
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1);
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1);
}
// jkrige - non power of two
if ((scaled_width >> (int)gl_picmip.value) && (scaled_height >> (int)gl_picmip.value))
{
scaled_width >>= (int)gl_picmip.value;
scaled_height >>= (int)gl_picmip.value;
}
//scaled_width >>= (int)gl_picmip.value;
//scaled_height >>= (int)gl_picmip.value;
if (scaled_width > gl_max_size.value)
scaled_width = gl_max_size.value;
if (scaled_height > gl_max_size.value)
scaled_height = gl_max_size.value;
if (scaled_width * scaled_height > sizeof(scaled)/4)
Sys_Error ("GL_LoadTexture: too big");
samples = alpha ? gl_alpha_format : gl_solid_format;
#if 0
if (mipmap)
gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
else if (scaled_width == width && scaled_height == height)
glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
else
{
gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
}
#else
texels += scaled_width * scaled_height;
if (scaled_width == width && scaled_height == height)
{
if (!mipmap)
{
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height*4);
}
else
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
if (mipmap)
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
// jkrige - non power of two
scaled_width >>= 1;
scaled_height >>= 1;
/*if(npow2_ext == true && gl_texture_non_power_of_two.value == 1.0f && !mipmap)
{
scaled_width = (int)floor (width / pow(2, miplevel+1));
scaled_height = (int)floor (height / pow (2, miplevel+1));
}
else
{
scaled_width >>= 1;
scaled_height >>= 1;
}*/
// jkrige - non power of two
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
}
}
done: ;
#endif
// jkrige - anisotropic filtering
if (mipmap)
{
// jkrige - texture modes
if(floor(gl_texturemode.value) < 0.0f | gl_texturemode.value != floor(gl_texturemode.value))
{
Con_Printf ("unknown texture mode\n");
Cvar_Set ("gl_texturemode", "2");
}
if(gl_texturemode.value == 0.0f)
i = 0;
if(gl_texturemode.value == 1.0f)
i = 3;
if(gl_texturemode.value >= 2.0f)
i = 5;
if(anisotropic_ext == true)
AnisotropyModes = (int)floor((log(maximumAnisotrophy)/log(2.0f)) + 0.5f);
else
AnisotropyModes = 0;
if(anisotropic_ext == false)
{
if (gl_texturemode.value > 2.0f)
{
Con_Printf ("unknown texture mode\n");
Cvar_Set ("gl_texturemode", "2");
return;
}
}
if(anisotropic_ext == true)
{
if (gl_texturemode.value > (2.0f + (float)AnisotropyModes))
{
Con_Printf ("unknown texture mode\n");
Cvar_SetValue ("gl_texturemode", (2.0f + (float)AnisotropyModes));
return;
}
}
gl_filter_min = modes[i].minimize;
gl_filter_max = modes[i].maximize;
if(gl_texturemode.value <= 2.0f)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
if(anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
}
// jkrige - anisotropic filtering
if(gl_texturemode.value > 2.0f && anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, pow(2.0f, gl_texturemode.value - 2.0f));
// jkrige - anisotropic filtering
// jkrige - texture modes
/*
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
// jkrige - anisotropic filtering
for (i = 0; i < 6; i++)
{
if (gl_filter_min == modes[i].minimize)
break;
}
if(i == 5 && anisotropic_ext == true)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maximumAnisotrophy);
// jkrige - anisotropic filtering
*/
}
else
{
// jkrige - scale2d
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// jkrige - scale2d
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR /*gl_filter_max*/); // jkrige - change bilinear texture filtering to trilinear texture filtering
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR /*gl_filter_max*/); // jkrige - change bilinear texture filtering to trilinear texture filtering
}
// jkrige - anisotropic filtering
/*if (mipmap)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}*/
#endif // UQ_GLDEBUG
}
// jkrige - no 8bit palette extensions
/*void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
{
int i, s;
qboolean noalpha;
int p;
static unsigned j;
int samples;
static unsigned char scaled[1024*512]; // [512*256];
int scaled_width, scaled_height;
s = width*height;
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha)
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
if (data[i] == 255)
noalpha = false;
}
if (alpha && noalpha)
alpha = false;
}
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
;
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
;
scaled_width >>= (int)gl_picmip.value;
scaled_height >>= (int)gl_picmip.value;
if (scaled_width > gl_max_size.value)
scaled_width = gl_max_size.value;
if (scaled_height > gl_max_size.value)
scaled_height = gl_max_size.value;
if (scaled_width * scaled_height > sizeof(scaled))
Sys_Error ("GL_LoadTexture: too big");
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
texels += scaled_width * scaled_height;
if (scaled_width == width && scaled_height == height)
{
if (!mipmap)
{
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
goto done;
}
memcpy (scaled, data, width*height);
}
else
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
if (mipmap)
{
int miplevel;
miplevel = 0;
while (scaled_width > 1 || scaled_height > 1)
{
GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
scaled_width >>= 1;
scaled_height >>= 1;
if (scaled_width < 1)
scaled_width = 1;
if (scaled_height < 1)
scaled_height = 1;
miplevel++;
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
}
}
done: ;
if (mipmap)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
else
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
}*/
// jkrige - no 8bit palette extensions
// jkrige - doubled textures
//static unsigned trans[640 * 480]; // jkrige - FIXME, temporary
static unsigned trans[2048 * 2048];
// jkrige - doubled textures
/*
===============
GL_Upload8
===============
*/
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
{
int i, s;
qboolean noalpha;
int p;
//static unsigned trans[640*480]; // FIXME, temporary
// jkrige - doubled textures
byte *dtdata;
int x, y;
if (mipmap)
{
width *= 2;
height *= 2;
s = width * height;
dtdata = malloc(s);
for (y = 0; y < height / 2; y++)
{
for (x = 0; x < width / 2; x++)
{
dtdata[(y * (width * 2)) + (x * 2) + 0] = data[(y * (width / 2)) + x];
dtdata[(y * (width * 2)) + (x * 2) + 1] = data[(y * (width / 2)) + x];
dtdata[(y * (width * 2)) + (x * 2) + 0 + width] = data[(y * (width / 2)) + x];
dtdata[(y * (width * 2)) + (x * 2) + 1 + width] = data[(y * (width / 2)) + x];
}
}
}
else
{
s = width * height;
dtdata = data;
}
//s = width * height;
// jkrige - doubled textures
// if there are no transparent pixels, make it a 3 component
// texture even if it was specified as otherwise
if (alpha)
{
noalpha = true;
for (i=0 ; i<s ; i++)
{
p = dtdata[i];
if (p == 255)
noalpha = false;
trans[i] = d_8to24table[p];
}
if (alpha && noalpha)
alpha = false;
}
else
{
if (s&3)
Sys_Error ("GL_Upload8: s&3");
for (i=0 ; i<s ; i+=4)
{
trans[i] = d_8to24table[dtdata[i]];
trans[i+1] = d_8to24table[dtdata[i+1]];
trans[i+2] = d_8to24table[dtdata[i+2]];
trans[i+3] = d_8to24table[dtdata[i+3]];
}
}
// jkrige - doubled textures
if (mipmap && dtdata)
free(dtdata);
// jkrige - doubled textures
// jkrige - no 8bit palette extensions
/*if (VID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
GL_Upload8_EXT (data, width, height, mipmap, alpha);
return;
}*/
// jkrige - no 8bit palette extensions
GL_Upload32 (trans, width, height, mipmap, alpha);
}
/*
================
GL_LoadTexture
================
*/
// jkrige - memleak & texture mismatch
/*int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
{
qboolean noalpha;
int i, p, s;
gltexture_t *glt;
// see if the texture is allready present
if (identifier[0])
{
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
{
if (!strcmp (identifier, glt->identifier))
{
if (width != glt->width || height != glt->height)
Sys_Error ("GL_LoadTexture: cache mismatch");
return gltextures[i].texnum;
}
}
}
//else { // jkrige - threewave?
glt = &gltextures[numgltextures];
numgltextures++;
//}
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
glt->width = width;
glt->height = height;
glt->mipmap = mipmap;
GL_Bind(texture_extension_number );
GL_Upload8 (data, width, height, mipmap, alpha);
texture_extension_number++;
return texture_extension_number-1;
}*/
int lhcsumtable[256];
int GL_LoadTexture (char *identifier, char *textype, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
{
#ifdef UQ_GLDEBUG
//qboolean noalpha;
int i, /*p,*/ s, lhcsum;
gltexture_t *glt;
// jkrige - fullbright pixels
byte *data2 = data;
// jkrige - fullbright pixels
// occurances. well this isn't exactly a checksum, it's better than that but
// not following any standards.
lhcsum = 0;
s = width*height*bytesperpixel;
//s = width*height;
for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);
// see if the texture is allready present
if (identifier[0])
{
for (i=0, glt=gltextures ; i < numgltextures ; i++, glt++)
{
if (!strcmp (identifier, glt->identifier))
{
if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
{
Con_DPrintf("GL_LoadTexture: cache mismatch\n");
goto GL_LoadTexture_setup;
}
return glt->texnum;
}
}
}
// whoever at id or threewave must've been half asleep...
glt = &gltextures[numgltextures];
numgltextures++;
strcpy (glt->identifier, identifier);
glt->texnum = texture_extension_number;
texture_extension_number++;
GL_LoadTexture_setup:
glt->lhcsum = lhcsum;
glt->width = width;
glt->height = height;
glt->mipmap = mipmap;
// jkrige - luma textures (reset)
glt->tex_luma = false;
glt->tex_luma8bit = false;
// jkrige - luma textures (reset)
if (!isDedicated)
{
GL_Bind(glt->texnum);
//if (strcmp (textype, "bloom"))
{
if (bytesperpixel == 1)
{
GL_Upload8 (data, width, height, mipmap, alpha);
}
else if (bytesperpixel == 3 | bytesperpixel == 4)
{
if(image_alpha == 3)
GL_Upload32 ((void *)data, width, height, mipmap, false);
else
GL_Upload32 ((void *)data, width, height, mipmap, true);
}
else
Sys_Error("GL_LoadTexture: unknown bytes per pixel\n");
}
// jkrige - reset external image
image_width = 0;
image_height = 0;
image_bits = 8;
image_alpha = 3;
// jkrige - reset external image
// jkrige - luma textures
if (!strcmp (textype, "texture"))
{
char *ch_dot = strrchr(identifier, '.');
if (ch_dot != NULL)
{
char *ident;
char ch_name[MAX_PATH];
byte *lumadata;
i = 0;
ident = identifier;
while (*identifier && *identifier != '.')
ch_name[i++] = *identifier++;
ch_name[i++] = 0;
strcat(ch_name, "_luma");
strcat(ch_name, ch_dot);
identifier = ident;
if ((lumadata = LoadImagePixels (ch_name, false)))
{
GL_Bind(JK_LUMA_TEX + glt->texnum);
GL_Upload32((unsigned int *)lumadata, width, height, mipmap, true);
free(lumadata);
glt->tex_luma = true;
}
}
}
// jkrige - luma textures
// jkrige - fullbright pixels
if ((!strcmp(textype, "texture") || !strcmp(textype, "skin")) && bytesperpixel == 1)
{
// if fullbright pixels are detected a new texture will
// be generated and it will be used asif its a luma texture
qboolean fullbright;
byte *fbdata;
fbdata = malloc(width * height * 4);
if (GL_FullbrightTexture(data, fbdata, width, height) == true)
{
GL_Bind(JK_LUMA_TEX + glt->texnum);
GL_Upload32((unsigned int *)fbdata, width, height, mipmap, alpha);
glt->tex_luma = true;
glt->tex_luma8bit = true;
}
if (fbdata)
free(fbdata);
}
// jkrige - fullbright pixels
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
return glt->texnum;
#endif // UQ_GLDEBUG
}
// jkrige - memleak & texture mismatch
/*
================
GL_LoadPicTexture
================
*/
int GL_LoadPicTexture (qpic_t *pic)
{
int i;
// jkrige - external texture loading
//i = GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true);
i = GL_LoadTexture ("", "", pic->width, pic->height, pic->data, false, true, 1);
// jkrige - external texture loading
// jkrige - scale2d
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// jkrige - scale2d
return i;
}
// jkrige - external texture loading
int image_width;
int image_height;
int image_bits;
int image_alpha;
byte Convert24to8(byte *palette, byte Red, byte Green, byte Blue)
{
int i;
for(i=0; i<768; i+=3)
{
if(palette[i] == Red && palette[i+1] == Green && palette[i+2] == Blue)
return 255-(i/3);
}
return 0;
}
/*
========
LoadJPG
========
*/
byte *LoadJPG ( const char *filename)
{
/* This struct contains the JPEG decompression parameters and pointers to
* working space (which is allocated as needed by the JPEG library).
*/
struct jpeg_decompress_struct cinfo;
/* We use our private extension JPEG error handler.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
/* This struct represents a JPEG error handler. It is declared separately
* because applications often want to supply a specialized error handler
* (see the second half of this file for an example). But here we just
* take the easy way out and use the standard error handler, which will
* print a message on stderr and call exit() if compression fails.
* Note that this struct must live as long as the main JPEG parameter
* struct, to avoid dangling-pointer problems.
*/
struct jpeg_error_mgr jerr;
/* More stuff */
JSAMPARRAY buffer; /* Output row buffer */
int row_stride; /* physical row width in output buffer */
unsigned char *out;
byte *fbuffer;
byte *bbuf;
/* In this example we want to open the input file before doing anything else,
* so that the setjmp() error recovery below can assume the file is open.
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
* requires it in order to read binary files.
*/
// jkrige - pk3 file support
int len;
FILE *f;
byte *pic;
//
// load the file
//
len = COM_FOpenFile (( char * )filename, &f);
if(len < 1)
return NULL;
fbuffer = COM_FReadFile(f, len);
if (!fbuffer)
return NULL;
pic = NULL;
// jkrige - pk3 file support
/* Step 1: allocate and initialize JPEG decompression object */
/* We have to set up the error handler first, in case the initialization
* step fails. (Unlikely, but it could happen if you are out of memory.)
* This routine fills in the contents of struct jerr, and returns jerr's
* address which we place into the link field in cinfo.
*/
cinfo.err = jpeg_std_error(&jerr);
/* Now we can initialize the JPEG decompression object. */
jpeg_create_decompress(&cinfo);
/* Step 2: specify data source (eg, a file) */
jpeg_stdio_src(&cinfo, fbuffer);
/* Step 3: read file parameters with jpeg_read_header() */
(void) jpeg_read_header(&cinfo, TRUE);
/* We can ignore the return value from jpeg_read_header since
* (a) suspension is not possible with the stdio data source, and
* (b) we passed TRUE to reject a tables-only JPEG file as an error.
* See libjpeg.doc for more info.
*/
/* Step 4: set parameters for decompression */
/* In this example, we don't need to change any of the defaults set by
* jpeg_read_header(), so we do nothing here.
*/
/* Step 5: Start decompressor */
(void) jpeg_start_decompress(&cinfo);
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* We may need to do some setup of our own at this point before reading
* the data. After jpeg_start_decompress() we have the correct scaled
* output image dimensions available, as well as the output colormap
* if we asked for color quantization.
* In this example, we need to make an output work buffer of the right size.
*/
/* JSAMPLEs per row in output buffer */
row_stride = cinfo.output_width * cinfo.output_components;
out = malloc(cinfo.output_width*cinfo.output_height*cinfo.output_components);
// jkrige
// *pic = out;
// *width = cinfo.output_width;
// *height = cinfo.output_height;
pic = out;
image_width = cinfo.image_width;
image_height = cinfo.image_height;
// jkrige
/* Step 6: while (scan lines remain to be read) */
/* jpeg_read_scanlines(...); */
/* Here we use the library's state variable cinfo.output_scanline as the
* loop counter, so that we don't have to keep track ourselves.
*/
while (cinfo.output_scanline < cinfo.output_height)
{
/* jpeg_read_scanlines expects an array of pointers to scanlines.
* Here the array is only one element long, but you could ask for
* more than one scanline at a time if that's more convenient.
*/
bbuf = ((out+(row_stride*cinfo.output_scanline)));
buffer = &bbuf;
(void) jpeg_read_scanlines(&cinfo, buffer, 1);
}
// clear all the alphas to 255
{
int i, j;
byte *buf;
buf = pic;
j = cinfo.output_width * cinfo.output_height * 4;
for ( i = 3 ; i < j ; i+=4 )
{
buf[i] = 255;
}
}
/* Step 7: Finish decompression */
(void) jpeg_finish_decompress(&cinfo);
/* We can ignore the return value since suspension is not possible
* with the stdio data source.
*/
/* Step 8: Release JPEG decompression object */
/* This is an important step since it will release a good deal of memory. */
jpeg_destroy_decompress(&cinfo);
/* After finish_decompress, we can close the input file.
* Here we postpone it until after no more JPEG errors are possible,
* so as to simplify the setjmp error logic above. (Actually, I don't
* think that jpeg_destroy can do an error exit, but why assume anything...)
*/
image_bits = 32;
image_alpha = 3;
free (fbuffer);
/* At this point you may want to check to see whether any corrupt-data
* warnings occurred (test whether jerr.pub.num_warnings is nonzero).
*/
/* And we're done! */
return pic;
}
/*
=============
TARGA LOADING
=============
*/
typedef struct _TargaHeader
{
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
TargaHeader targa_header;
int fgetLittleShort (FILE *f)
{
byte b1, b2;
b1 = fgetc(f);
b2 = fgetc(f);
return (short)(b1 + b2*256);
}
int fgetLittleLong (FILE *f)
{
byte b1, b2, b3, b4;
b1 = fgetc(f);
b2 = fgetc(f);
b3 = fgetc(f);
b4 = fgetc(f);
return b1 + (b2<<8) + (b3<<16) + (b4<<24);
}
/*
========
LoadTGA
========
*/
byte *LoadTGA ( const char *name)
{
int columns, rows, numPixels;
byte *pixbuf;
int row, column;
byte *buf_p;
byte *buffer;
TargaHeader targa_header;
byte *targa_rgba;
// jkrige - bitsperpixel check
int i;
// jkrige - bitsperpixel check
// jkrige - pk3 file support
int len;
FILE *f;
byte *pic;
// jkrige - pk3 file support
// *pic = NULL; // jkrige
pic = NULL;
buffer = NULL;
//
// load the file
//
len = COM_FOpenFile (( char * )name, &f);
if(len < 1)
return NULL;
buffer = COM_FReadFile(f, len);
if (!buffer)
return NULL;
buf_p = buffer;
targa_header.id_length = *buf_p++;
targa_header.colormap_type = *buf_p++;
targa_header.image_type = *buf_p++;
targa_header.colormap_index = LittleShort ( *(short *)buf_p );
buf_p += 2;
targa_header.colormap_length = LittleShort ( *(short *)buf_p );
buf_p += 2;
targa_header.colormap_size = *buf_p++;
targa_header.x_origin = LittleShort ( *(short *)buf_p );
buf_p += 2;
targa_header.y_origin = LittleShort ( *(short *)buf_p );
buf_p += 2;
targa_header.width = LittleShort ( *(short *)buf_p );
buf_p += 2;
targa_header.height = LittleShort ( *(short *)buf_p );
buf_p += 2;
targa_header.pixel_size = *buf_p++;
targa_header.attributes = *buf_p++;
if (targa_header.image_type!=2 && targa_header.image_type!=10 && targa_header.image_type != 3 )
{
Sys_Error ("LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported\n");
}
if ( targa_header.colormap_type != 0 )
{
Sys_Error ("LoadTGA: colormaps not supported\n" );
}
if ( ( targa_header.pixel_size != 32 && targa_header.pixel_size != 24 ) && targa_header.image_type != 3 )
{
Sys_Error ("LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
}
columns = targa_header.width;
rows = targa_header.height;
numPixels = columns * rows;
// jkrige
/*if (width)
*width = columns;
if (height)
*height = rows;*/
image_width = columns;
image_height = rows;
// jkrige
targa_rgba = malloc (numPixels*4);
// *pic = targa_rgba; // jkrige
pic = targa_rgba;
if (targa_header.id_length != 0)
buf_p += targa_header.id_length; // skip TARGA image comment
if ( targa_header.image_type == 2 || targa_header.image_type == 3 )
{
// Uncompressed RGB or gray scale image
for(row=rows-1; row>=0; row--)
{
pixbuf = targa_rgba + row*columns*4;
for(column=0; column<columns; column++)
{
unsigned char red,green,blue,alphabyte;
switch (targa_header.pixel_size)
{
case 8:
blue = *buf_p++;
green = blue;
red = blue;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
Sys_Error("LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
}
}
}
else if (targa_header.image_type==10)
{ // Runlength encoded RGB images
unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
red = 0;
green = 0;
blue = 0;
alphabyte = 0xff;
for(row=rows-1; row>=0; row--)
{
pixbuf = targa_rgba + row*columns*4;
for(column=0; column<columns; )
{
packetHeader= *buf_p++;
packetSize = 1 + (packetHeader & 0x7f);
if (packetHeader & 0x80)
{ // run-length packet
switch (targa_header.pixel_size)
{
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
break;
default:
Sys_Error("LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
for(j=0;j<packetSize;j++)
{
*pixbuf++=red;
*pixbuf++=green;
*pixbuf++=blue;
*pixbuf++=alphabyte;
column++;
if (column==columns)
{ // run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
pixbuf = targa_rgba + row*columns*4;
}
}
}
else
{ // non run-length packet
for(j=0;j<packetSize;j++)
{
switch (targa_header.pixel_size)
{
case 24:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = 255;
break;
case 32:
blue = *buf_p++;
green = *buf_p++;
red = *buf_p++;
alphabyte = *buf_p++;
*pixbuf++ = red;
*pixbuf++ = green;
*pixbuf++ = blue;
*pixbuf++ = alphabyte;
break;
default:
Sys_Error ("LoadTGA: illegal pixel_size '%d' in file '%s'\n", targa_header.pixel_size, name );
break;
}
column++;
if (column==columns)
{ // pixel packet run spans across rows
column=0;
if (row>0)
row--;
else
goto breakOut;
pixbuf = targa_rgba + row*columns*4;
}
}
}
}
breakOut:;
}
}
//#if 0
// TTimo: this is the chunk of code to ensure a behavior that meets TGA specs
// bk0101024 - fix from Leonardo
// bit 5 set => top-down
if (targa_header.attributes & 0x20)
{
unsigned char *flip = (unsigned char*)malloc (columns*4);
unsigned char *src, *dst;
for (row = 0; row < rows/2; row++)
{
src = targa_rgba + row * 4 * columns;
dst = targa_rgba + (rows - row - 1) * 4 * columns;
memcpy (flip, src, columns*4);
memcpy (src, dst, columns*4);
memcpy (dst, flip, columns*4);
}
free (flip);
}
//#endif
// instead we just print a warning
//if (targa_header.attributes & 0x20)
//{
// Con_Printf("WARNING: '%s' TGA file header declares top-down image, ignoring\n", name);
//}
// jkrige - bitsperpixel check
image_bits = 32;
image_alpha = gl_solid_format;
for (i = 0;i < image_width*image_height;i++)
{
if (targa_rgba[i*4+3] < 255)
{
image_alpha = gl_alpha_format;
break;
}
}
// jkrige - bitsperpixel check
free (buffer);
return pic;
}
byte* LoadImagePixels (char* filename, qboolean complain)
{
char basename[128], name[128];
byte *data;
COM_StripExtension(filename, basename); // strip the extension to allow more filetypes
sprintf (name, "%s.tga", basename);
data = LoadTGA(name);
if(data)
return data;
sprintf (name, "%s.jpg", basename);
data = LoadJPG(name);
if(data)
return data;
if (complain)
Con_Printf ("Couldn't load %s\n", name);
return NULL;
}
int LoadTextureImage (char* filename, char *textype, int matchwidth, int matchheight, qboolean complain, qboolean mipmap)
{
int texnum;
int i;
qboolean alpha;
byte *data;
if (!(data = LoadImagePixels (filename, complain)))
return 0;
if(image_alpha == 4)
alpha = true;
else
alpha = false;
if(image_bits != 32)
texnum = GL_LoadTexture (filename, textype, image_width, image_height, data, mipmap, true, 1);
else
texnum = GL_LoadTexture (filename, textype, image_width, image_height, data, mipmap, alpha, image_alpha);
if (data)
free(data);
return texnum;
}
// jkrige - external texture loading
// jkrige - remove multitexture
/*static GLenum oldtarget = TEXTURE0_SGIS;
void GL_SelectTexture (GLenum target)
{
if (!gl_mtexable)
return;
qglSelectTextureSGIS(target);
if (target == oldtarget)
return;
cnttextures[oldtarget-TEXTURE0_SGIS] = currenttexture;
currenttexture = cnttextures[target-TEXTURE0_SGIS];
oldtarget = target;
}*/
// jkrige - remove multitexture