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uniquake/Assets/Scenes
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Nico de Poel b3175ebb3b
Reworked visual style setup, reducing entity materials to just one material for both alias models and brush models, and turning material creation into a separate step. This makes it more obvious when new materials are created, and allows for more potential customization in sub-classes.
5 years ago
..
Default.unity Added layer masks to separate game and view model, and added a secondary overlay camera to render the view model separately after the main pass. Fixes gun view model clipping into walls. 5 years ago
Default.unity.meta First commit of an empty Unity project with some basic setup: 5 years ago
DefaultSettings.lighting Disabled Unity lightmapping and tweaked default scene 5 years ago
DefaultSettings.lighting.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
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