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Nico de Poel b3175ebb3b Reworked visual style setup, reducing entity materials to just one material for both alias models and brush models, and turning material creation into a separate step. This makes it more obvious when new materials are created, and allows for more potential customization in sub-classes. 5 years ago
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AliasModel.cs Minor fixes for compatibility issues with QRally: 5 years ago
AliasModel.cs.meta Moved some files around 5 years ago
AliasModelAnimator.cs Reworked entity renderer assignment: both MeshRenderer and SkinnedMeshRenderer are created at the same time on init, and are enabled/disabled on demand. 5 years ago
AliasModelAnimator.cs.meta Moved some files around 5 years ago
BrushModel.cs Minor fixes for compatibility issues with QRally: 5 years ago
BrushModel.cs.meta Moved some files around 5 years ago
TextureSet.cs Organize alias model textures into skins and animation frames 5 years ago
TextureSet.cs.meta Start on organization of textures into texture sets, and implemented a basic test for alias model entities, which are now properly textured including fullbright (emissive) textures. 5 years ago