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Nico de Poel b3d419d1ad More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
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fmod.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod.hpp Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_codec.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_dsp.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_errors.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_memoryinfo.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago
fmod_output.h Added Quake engine code from UQE project that will be gradually stripped down and used as the basis for a Unity plugin 5 years ago