You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Nico de Poel bd39eb57cc Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader. 5 years ago
..
AudioManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
ClusterInputManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
DynamicsManager.asset Minor things that have accumulated over time 5 years ago
EditorBuildSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
EditorSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
GraphicsSettings.asset First experimental shader using lightmaps, based on URP's Unlit shader. Needed to change the project's Color Space to Gamma for the lightmapped output to look correct. 5 years ago
InputManager.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
NavMeshAreas.asset First commit of an empty Unity project with some basic setup: 5 years ago
PS5Settings.json First commit of an empty Unity project with some basic setup: 5 years ago
PackageManagerSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
Physics2DSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
PresetManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
ProjectSettings.asset Optimized lightmap uploads by converting the raw byte pointer from Quake to a NativeArray (unsafe code required) and passing that directly to SetPixelData. This does away with the extra copying step and removes garbage created by Texture2D's implementation. 5 years ago
ProjectVersion.txt Upgraded project to Unity 2020.3.15 and updated packages 5 years ago
QualitySettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
TagManager.asset Added a scene to experiment with split-screen running multiple instances of the game. Added the ability to override the default engine library name, and added additional layers for camera masking. 5 years ago
TimeManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
URPProjectSettings.asset Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
UnityConnectSettings.asset Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
VFXManager.asset First commit of an empty Unity project with some basic setup: 5 years ago
VersionControlSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago
XRSettings.asset First commit of an empty Unity project with some basic setup: 5 years ago