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Nico de Poel bd39eb57cc Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader. 5 years ago
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x64 Updated FMOD to version 2.01.11 (latest stable) 5 years ago
x86 Updated FMOD to version 2.01.11 (latest stable) 5 years ago