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Nico de Poel bd39eb57cc Added entity lighting support, by forwarding the shade vector and light color from the engine to Unity. The lighting calculations are replicated in the Quake shader. 5 years ago
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SDL2.dll Added SDL2 library files that were previously ignored 5 years ago
SDL2.lib Added SDL2 library files that were previously ignored 5 years ago
SDL2main.lib Added SDL2 library files that were previously ignored 5 years ago
libSDL2.dll.a Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago
libSDL2main.a Replaced UQE-based engine code with a modified QuakeSpasm, stripping out all music codecs (obviously losing music playback capability but that'll be re-added later), and compiling to a DLL with the UniQuake integration code added in. 5 years ago