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Nico de Poel bf4a09cfd7 FMOD will copy the sound buffer into its own memory when FMOD_CREATESAMPLE is used, so we don't need to keep the loaded sound files in Hunk memory anymore. 5 years ago
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Plugins Added SDL2 libraries required by QuakeSpasm (for now) 5 years ago
Rendering Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Scenes Disabled Unity lightmapping and tweaked default scene 5 years ago
Scripts Allow passing of player number to FMOD for split-screen purposes. Not used for anything yet, but it's handy to have it in there already. 5 years ago
Plugins.meta Upgraded FMOD to version 2.00.16 (Core libraries only) and included 64-bit Windows libraries. Updated API's where necessary and removed all of the CD audio stuff as FMOD doesn't seem to support this anymore, and we're not interested in it anyway. 5 years ago
Rendering.meta Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
Scenes.meta First commit of an empty Unity project with some basic setup: 5 years ago
Scripts.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago