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Nico de Poel cce1ed6d47
Reuse the same lightmap byte buffer, since the lightmap dimensions are static anyway. Reduces the amount of garbage produced by dynamic lightmap uploading.
5 years ago
..
manifest.json Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
packages-lock.json Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
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