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Nico de Poel cd4ee6cba7
Reworked native-to-managed interface to particle effects, to group together similar types of effects and distinguish them using an enum. This reduces the need for a ton of similar-looking overloads and all of the callback delegate boilerplate that comes along with it.
5 years ago
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manifest.json Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
packages-lock.json Updated project to Unity 2020.3.14 and fixed some minor issues after upgrade 5 years ago
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