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Nico de Poel cd4ee6cba7 Reworked native-to-managed interface to particle effects, to group together similar types of effects and distinguish them using an enum. This reduces the need for a ton of similar-looking overloads and all of the callback delegate boilerplate that comes along with it. 5 years ago
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fmod.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod.hpp Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_codec.h Added FMOD Core library to the engine project 5 years ago
fmod_common.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.cs Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_dsp.h Added FMOD Core library to the engine project 5 years ago
fmod_dsp_effects.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago
fmod_errors.cs Added FMOD Core library to the engine project 5 years ago
fmod_errors.h Added FMOD Core library to the engine project 5 years ago
fmod_output.h Updated FMOD to version 2.01.11 (latest stable) 5 years ago