Home Explore Help
Sign In
ndepoel
/
uniquake
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
184 Commits
3 Branches
0 Tags
73 MiB
C 85.1%
C# 10.9%
C++ 2.9%
HTML 0.6%
Objective-C 0.2%
 
 
 
 
 
Tree: cf976698b9
console
master
readme
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'cf976698b9'
${ noResults }
uniquake/engine/Windows/VisualStudio
History
Nico de Poel cf976698b9
Set up Unity project for PS5 builds. UniQuake now runs natively on PS5 as well, yay!
5 years ago
..
uniquake.sln Updated engine project with PS5 (Prospero) build settings 5 years ago
uniquake.vcxproj Updated engine project with PS5 (Prospero) build settings 5 years ago
uniquake.vcxproj.filters First bits of entity logic: assign alias models, update transform and animation, remove entity. Still lots of problems to solve, but it's starting to do something. 5 years ago
Powered by Gitea Version: 1.14.1 Page: 102ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3