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Nico de Poel cfb73cb1e9 Added Universal Rendering Pipeline (URP) to the Unity project 5 years ago
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DataDefs First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
Bootstrap.cs Renamed UniQuake files and functions to have consistent casing 5 years ago
Bootstrap.cs.meta Added Unity code to interop with Quake DLL and test initialization from a Unity scene. 5 years ago
CallbackHandler.cs Replaced native file I/O functions with managed versions implemented in Unity. Worked first try! :D 5 years ago
CallbackHandler.cs.meta Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows. 5 years ago
ModCalls.cs First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
ModCalls.cs.meta First test to upload model data (brush models and alias models) from Quake to Unity 5 years ago
QuakeParms.cs More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
QuakeParms.cs.meta More code organization; putting QuakeParms in its own file and encapsulating the nitty gritty unmanaged code details, to make things overall more readable. 5 years ago
SysCalls.cs Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction. 5 years ago
SysCalls.cs.meta Moved all of the callbacks interop code into a separate class with a base class for some common abstractions. Allows for better organization of callbacks as the list grows. 5 years ago
UniQuake.cs Use custom exceptions to stop control flow in the Quake engine on Error and Quit, and shut down the engine. Doesn't work quite as intended yet (Quit will terminate the entire Unity application for some reason, instead of just Quake) but it's a step in the right direction. 5 years ago
UniQuake.cs.meta Renamed UniQuake files and functions to have consistent casing 5 years ago