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#include "uniquake.h"
#include "../Quake/quakedef.h"
typedef struct unity_syscalls_s
{
void *target;
void(*SysPrint)(void *target, const char *msg);
void(*SysError)(void *target, const char *msg);
void(*SysQuit)(void *target);
double(*SysDoubleTime)(void *target);
int(*SysFileOpenRead)(void *target, const char *path, int *hndl);
int(*SysFileOpenWrite)(void *target, const char *path);
void(*SysFileClose)(void *target, int handle);
void(*SysFileSeek)(void *target, int handle, int position);
int(*SysFileRead)(void *target, int handle, void *dest, int count);
int(*SysFileWrite)(void *target, int handle, const void *data, int count);
int(*SysFileTime)(void *target, const char *path);
qboolean(*SysMkDir)(void *target, const char *path);
} unity_syscalls_t;
const unity_syscalls_t *unity_syscalls;
void Sys_Error(const char *error, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, error);
q_vsnprintf(text, sizeof(text), error, argptr);
va_end(argptr);
unity_syscalls->SysError(unity_syscalls->target, text);
}
void Sys_Printf(const char *fmt, ...)
{
va_list argptr;
char text[1024];
va_start(argptr, fmt);
q_vsnprintf(text, sizeof(text), fmt, argptr);
va_end(argptr);
unity_syscalls->SysPrint(unity_syscalls->target, text);
}
void Sys_Quit(void)
{
unity_syscalls->SysQuit(unity_syscalls->target);
}
double Sys_DoubleTime(void)
{
return unity_syscalls->SysDoubleTime(unity_syscalls->target);
}
int Sys_FileOpenRead(const char *path, int *hndl)
{
return unity_syscalls->SysFileOpenRead(unity_syscalls->target, path, hndl);
}
int Sys_FileOpenWrite(const char *path)
{
return unity_syscalls->SysFileOpenWrite(unity_syscalls->target, path);
}
void Sys_FileClose(int handle)
{
unity_syscalls->SysFileClose(unity_syscalls->target, handle);
}
void Sys_FileSeek(int handle, int position)
{
unity_syscalls->SysFileSeek(unity_syscalls->target, handle, position);
}
int Sys_FileRead(int handle, void *dest, int count)
{
return unity_syscalls->SysFileRead(unity_syscalls->target, handle, dest, count);
}
int Sys_FileWrite(int handle, const void *data, int count)
{
return unity_syscalls->SysFileWrite(unity_syscalls->target, handle, data, count);
}
int Sys_FileTime(const char *path)
{
return unity_syscalls->SysFileTime(unity_syscalls->target, path);
}
void Sys_mkdir(const char *path)
{
if (!unity_syscalls->SysMkDir(unity_syscalls->target, path))
Sys_Error("Unable to create directory %s", path);
}
const char *Sys_ConsoleInput(void)
{
// Not implemented: we support neither STDIN nor dedicated servers in UniQuake
return NULL;
}
#ifndef USE_LIBSDL
void Sys_Sleep(unsigned long msecs)
{
// TODO: implement
}
void Sys_SendKeyEvents(void)
{
// TODO: signal Unity to process input & send commands
}
void PL_SetWindowIcon(void)
{
}
void PL_VID_Shutdown(void)
{
}
char *PL_GetClipboardData(void)
{
return NULL;
}
void PL_ErrorDialog(const char *text)
{
// TODO: could signal this back to Unity and show a platform-specific system dialog
}
#endif // !USE_LIBSDL