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#if !defined(USE_LIBSDL) && !defined(USE_OPENGL)
#include "quakedef.h"
int gl_stencilbits = 0;
qboolean gl_texture_NPOT = false;
qboolean gl_glsl_gamma_able = false;
qboolean gl_mtexable = false;
float gl_max_anisotropy = 1;
qboolean gl_texture_env_combine = false;
qboolean gl_texture_env_add = false;
cvar_t vid_gamma = { "gamma", "1", CVAR_ARCHIVE };
cvar_t vid_contrast = { "contrast", "1", CVAR_ARCHIVE };
void VID_Init(void)
{
Cvar_RegisterVariable(&vid_gamma);
Cvar_RegisterVariable(&vid_contrast);
}
void VID_Shutdown(void)
{
}
void VID_Toggle(void)
{
}
void VID_Lock(void)
{
}
void GL_BeginRendering(int *x, int *y, int *width, int *height)
{
}
void GL_EndRendering(void)
{
}
#endif // !USE_LIBSDL && !USE_OPENGL