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uniquake/Assets/Styles
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Nico de Poel d3a585beee
Added a volume slider to the inspector for the audio manager, so we can silence the game during testing if audio is not needed
5 years ago
..
GLQuake Keep hold of surface flag when converting brush model surfaces, and use this to identify liquid surfaces during material creation. Liquids now have their own material with the option to apply alpha blending depending on the type of liquid. 5 years ago
GLQuake.meta Made a start on scriptable visual styles, which encompasses material templates, mesh renderer configuration and texture assignment. The default implementation is based on the GLQuake look, but everything can be overridden to create completely new visual styles. 5 years ago
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