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uniquake/engine/Windows
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Nico de Poel d5d54188c9
Moved particle render queue to one before Transparent, so that they get rendered before the transparent water. Fixes particles drawing on top of water, which looked wrong.
5 years ago
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SDL2 Added SDL2 library files that were previously ignored 5 years ago
VisualStudio Added Release configuration for Windows x86 and x86_64 5 years ago
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